The Game
Two deliberate halves
At sea a full 3D world. Ashore a painted port with the whole life of the town behind its doors. The contrast is the point.
The Game
Two deliberate halves
At sea it is a full 3D world — a circumnavigable globe with a simulated ocean, wind, weather and a day/night cycle.
Ashore it is a painted, storybook-warm port screen with the whole life of the town behind its doors. The contrast is the point, not an inconsistency.
The land is the real Earth. Real coastlines, real latitudes, real distances between ports — so a crossing costs what a crossing actually cost, and a captain who knows the map knows this one.
With one deliberate exception. In this century Australia has not been found yet. It is out there on the water, and the King of Portugal's exploration arc takes you through its discovery.
Underneath both sits the design goal: modern presentation, and directness. You are a captain doing captain's things, not managing menus.
Join the Crew
Come aboard
The Discord is where the work happens in the open — build progress, screenshots, the things that broke, and the first call when there's something worth sailing. Come and say hello.
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