Where the build is
Honestly, then
Completion figures across the whole game, what remains on each, and the target window — with the reasons it could move.
Where the build is
Honestly, then
Project Seaborne is a deep, largely-complete captain's life sim missing its keystone: naval combat is roughly a quarter built.
Everything the sea, the trade, the crew and the shore ask of you already works end to end. Once the guns fight, the systems already waiting on them — the Battle skill tree, the infamy commission track, fleet engagements, prize-taking — light up together.
When?
Targeting late 2026 into early 2027.
That is a target, not a promise. Naval combat is the work that decides it, and until the guns fight there is no honest way to pin a date — so this window may move, and if it does it will be said here plainly rather than quietly dropped.
There is nothing to pre-order and nothing to buy. When the date firms up, the Discord hears first.
Presentation and comfort
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Music and sound
100%Separate scores for the sea, ports by region, and taverns, with shanties on demand and a full mixer.
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UI, saves and settings
100%Pause menu, multiple save slots, audio and gameplay settings, one-key windows that fit any screen, autosave, and a first-mate briefing on the ship's state before you leave any port.
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Onboarding
100%One-shot tips that teach the deeper systems the first time you actually run into them, and can be switched off.
Join the Crew
Come aboard
The Discord is where the work happens in the open — build progress, screenshots, the things that broke, and the first call when there's something worth sailing. Come and say hello.
Join the Discord