Ashore
What gives the voyage a point
Every port is a painted harbour with a working door list, real prices and real stock — and a life you can build on the land behind it.
Ashore
What gives the voyage a point
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Ports
75%Every port is a painted harbour view with a working door list: trade house, shipyard, chandler, tavern, town hall, harbour office, inn, and a palace where there is one. Prices, stock and services are all real.
Remaining: more painted backdrops, regional character per crown, and capital-city extras.
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Hostile ports
100%You are never refused at sea. You land, you see the town, and the watch at the head of the pier turns you away — or seizes you, if you are wanted. Jail strains your crew's loyalty, and you can pay the fine.
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The tavern
80%Drinkers at the tables carry the rumours: prices, ports, work. Gambling — three period games, one per port — a chartmaker who sells riddle-clue map pieces, and shanties on request.
Remaining: a few services still finding their final home in the room.
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The Quinta — your estate
85%A walkable farm you build up yourself: land granted ten acres at a time by crown deed, crops, workers, a steward, a carriage, a market cart.
Remaining: build timers and estate events, deliberately deferred.
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Dockside errands
100%Small paid work from townspeople — letters, price reports — that settles itself when you next dock where it was bound.
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Living market
90%Real supply and demand per port, prices that move, and a price book that remembers what you saw and ages it out. NPC traders move actual stock, so the market shifts whether you are watching or not.
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Production chains
80%Raw goods feed manufactures feed naval stores, in named works ports.
Remaining: some end-of-chain demand waits on combat and shipyard sinks.
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Warehouses
100%Tiered storage in port that funds itself out of a captain's purse, with upkeep taken on a cycle — or seized if you let it lapse.
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Contracts and commissions
85%Special merchant runs for experienced traders, and ranked crown commission tracks out of the palace.
Remaining: the infamy track waits on combat.
Join the Crew
Come aboard
The Discord is where the work happens in the open — build progress, screenshots, the things that broke, and the first call when there's something worth sailing. Come and say hello.
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